ABIDIN, Ahmad Zainal (2020) GAME PEMBELAJARAN PERSIAPAN PENDAKIAN. Other thesis, Universitas Duta Bangsa Surakarta.

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By :

Ahmad Zainal Abidin


Adrenaline-challenging sports are currently the choice of many people. one of them is climbing the mountain is an outdoor activity that is popular from young to old and even children do it. Beginners in this activity certainly have fear and anxiety to start with. Many accidents in carrying out this activity are due to a lack of knowledge and knowledge of climbing management. Mountain climbing accidents in Indonesia have increased in the last 4 years (, 2019). Learning about climbing preparation in Wanabuana is still being carried out face to face in front of the class or in discussions. The current learning method cannot cover all participants in the discussion. With increasing knowledge about the science of climbing researchers try to present it in the form of a level game. The approach methodology used in the research is the Agile methodology. This game aims to provide education and basic material that must be prepared by activists of outdoor activities, especially climbing. The application created successfully and can run well on the dekstop or with browser. Tests are carried out using the black-box method. Black-box application method is able to run as expected. Based on the questionnaire filled out by 30 respondents which resulted in 55.3% strongly agree, 40.78% agree, 3.91% ordinary, it can be concluded that this game is worthy of being used as climbing preparation learning.

Keywords : game, climbing, preparation, learning

Item Type: Thesis (Other)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 - Teknik Informatika
Depositing User: Perpustakaan Fikom
Date Deposited: 05 Aug 2021 04:18
Last Modified: 05 Aug 2021 04:18

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